The OpenGL ES1.1 compliant Graphics Library from PathPartner has been designed to address the needs of rich 2D/3D UI, real-time 3D map navigation & interactive video game applications on resource constrained embedded devices.
Salient features of PathPartner Graphics Library :
- Ported on multi-core processors as well as on single core RISC & DSP processors.
- Independent of the OS and Window system of the target platform.
- Uses the standard EGL APIs for platform specific window-system implementation.
- Rich API set to enable rendering of high-quality 2D and 3D graphics on diverse platforms with varying degrees of memory and processing powers
- Leverages highly optimized pixel and geometric processing algorithms.
- Supports all the necessary features (viz: edge based anti-aliasing algorithms, multi-source lighting options, multi-texturing with mip-maping filtering) for a rich graphical user experience.
- Library is flexible enough to allow user selection of certain resource intensive features
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The graphics library is available as high level APIs in the form of Java Specification Request (JSRs)
Need more details? Click here or Download the Graphics Brochure or Contact Us.
