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Supported Features :
- Geometry Processing
- Vertex Arrays [Points, Lines, Triangles]
- Matrix Stack with at least 16 Model view, 2 projection & 2 texture matrices
- Multiple Viewports
- DepthRange with a range of 228
- Vertex Lighting for a maximum of 8 light sources supported
- ShadeModel with flat & smooth options
- Rasterization
- Rendering of Points with anti-aliasing [Anti-aliasing optional]
- Lines with anti-aliasing along edges supported [Anti-aliasing optional]
- Triangles with anti-aliasing along edges supported [Anti-aliasing optional]
- Face Culling supports both front and back face culling
- PolygonOffset supports with fill mode option only
- Multisampling IS NOT SUPPORTED
- Texture Mapping
- 2D Textures with maximum width and height and all the 8 formats prescribed color models [i.e., A-8 L-8, AL-16, RGB-565, RGB-888, RGBA-8888, RGBA-4444, RGBA-5551]
- Wrap repeat with both edge clamp & image repeat rules
- Compressed Texture
- TexSubImage
- CopyTexImage
- Multi-texture with two different textures to be blended onto a triangle, with different rules
- All Filters with prescribed 6 types of min filters and 2 types of max filters
- Fragment Processing
- Fog with both exponential & linear type options
- Scissor Test with all rectangular sizes within the window
- Alpha Test, Stencil Test, Depth Test, Blending, Logic Op & Dither
- Frame-buffer Operations
- Clear ReadPixels / Alpha Test / Dither, Flush/Finish, Hint, Get-static state
- Supported features from OpenGL ES 1.1 pipelines
- Vertex Buffer objects [VBO]
- Auto mipmap generation with fixed averaging coefficients
- Enhanced texture processing
- Vertex skinning functionality
- User-defined clip planes
- Enhanced point sprites and point sprite arrays
- Static and Dynamic state queries
- Draw Texture & New Core Additions
- Selected profile extensions
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Need more details? Download the Graphics Brochure or Contact Us.
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