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Supported Features  :
  • Geometry Processing
    • Vertex Arrays [Points, Lines, Triangles]
    • Matrix Stack – with at least 16 Model view, 2 projection & 2 texture matrices
    • DepthRange – with a range of 228
    • Vertex Lighting – for a maximum of 8 light sources supported
    • ShadeModel – with flat & smooth options
  • Rasterization
    • Rendering of Points – with anti-aliasing [Anti-aliasing optional]
    • Lines – with anti-aliasing along edges supported [Anti-aliasing optional]
    • Triangles – with anti-aliasing along edges supported [Anti-aliasing optional]
    • Face Culling – supports both front and back face culling
    • PolygonOffset – supports with fill mode option only
    • Multisampling – IS NOT SUPPORTED
  • Texture Mapping
    • 2D Textures –with maximum width and height and all the 8 formats prescribed color models [i.e., A-8 L-8, AL- 16, RGB-565, RGB-888, RGBA-8888, RGBA-4444, RGBA-5551]
    • Wrap repeat – with both edge clamp & image repeat rules
    • Compressed Texture
    • TexSubImage
    • CopyTexImage
    • Multi-texture – with two different textures to be blended onto a triangle, with different rules
    • All Filters – with prescribed 6 types of min filters and 2 types of max filters
  • Fragment Processing
    • Fog – with both exponential & linear type options
    • Scissor Test –with all rectangular sizes within the window
    • Alpha Test, Stencil Test, Depth Test, Blending, Logic Op & Dither
  • Frame-buffer Operations
    • Clear ReadPixels / Alpha Test / Dither, Flush/Finish, Hint, Get-static state
  • Supported features from OpenGL ES 1.1 pipelines
    • Vertex Buffer objects [VBO]
    • Auto mipmap generation – with fixed averaging coefficients
    • Enhanced texture processing
    • Vertex skinning functionality
    • User-defined clip planes
    • Enhanced point sprites and point sprite arrays
    • Static and Dynamic state queries
    • Draw Texture & New Core Additions
    • Selected profile extensions
Need more details?    Download the Graphics Brochure or Contact Us.